![]() I have friends who keep their characters from back in the day.ĭ3-D4 will be gone in 20-23 years and are games made by much larger development teams. Even the expansion is a thing you can play in singleplayer. You old men need to stop, your interest in gaming ? its over, let it go.ĭ2 comes out in 2000. If d4 and d2 swap released, people will flame the shit out of d2 too, masive unblance, terrible endgame loops, wow 1000 mephisto run so fun, game take 1 hour to clear, not to mention back then there was nogame, either d2 or the short italian guy, now people they can acess to milions of games, they become so nitpick. In 18 years D3 and D4 servers will probably not be online. It's true that D2 needed work post relerase, but D2 LoD releases shortly after D2 and 1.11 comes out in 2005 Even classic D2 right now on is vastly better and that's because its using the 1.14+ balance patch updates like skill synergies and skills that aren't broken. Then it took the wildly imbalanced meta (bowazons SSS tier, everything else garbage) and rebalanced all the skills with synergies, resulting in 50+ possible builds all with similar damage output and mobility / survivability (thanks to enigma and CTA)īase D2 classic was fucking garbage and I'm tired of people pretending its not. All the original sets/uniques (normal tier only) had non-functional affixes, often very low % effects, outclassed by rares.ġ.07-1.10 introduced runewords, elite uniques, oskills affixes, aura on equipped, skill charges, chance to cast on attack/hit/striking/die/kill/level The original base game had very boring items with very few effects. Most people don't realize this but D2 was basically a game salvaged by its patches and updates Itemization and PvP didn't get good until LoD and patch 1.11+ Maybe its outclassed by an infinity (light) nova sorc, but its not like a fireclaws druid where even fully geared they still are unplayable in pvp / pvm You can get like 2000 damage that reduces enemies to -100% and deals 4000 aoe damage per cast which is plenty. Maybe fend zons are borderline now, same with dragon claw asssasins, but bear assassins run into the very low dps / high durability consumption issue, even if they have some kind of zod claws its not like they're playable compared to any other sin buildĮven something as underplayed and innocuous as a frost nova sorc is actually perfectly competent and playable by comparison. There are still skills that don't really work. ![]() Or are not functional builds (fireclaws, maul, charger)Įx any paladin with 1 point charge and a grief pb/ba is already a "charger" for all its utility, trying to build some big 2 hand war pike meme build is always just inferior and pointless and doesn't work in pvp or pvm Redundant with listed builds (zealot sorc = enchantress, ghost = ww sin, fishy = summoner) >charger, fireclaws, maul, fishymancer or builds based on items like zealot sorc, bear assasin and ghost, wolfbarb That said those patches came 18 years ago so enough people have had the chance to play buffed up assasins. I know the pain of levelling an assassin on earlier patches. ![]() My first hero was a tiger strike assasin. >Dragon Tail assassins can deal 500k aoe damage per hit, they're still not top tier because its too short a range It's not like a fire sorceress goes into ancient tunnels to farm instead of icy cavern. It took until fire sunder was added and phoenix strike made OP and mosaics made charges permanent AND dragon tail damage was doubled just for them to become a real build >single target melee attack >most commonly resisted / immune element >can't teleport even with enigma >eats ALL your skill points leaving nothing for useful passives/sages >can't use the synergy skills in combat >caps out at mediocre attack rate, mediocre DPSĭragon Tail assassins can deal 500k aoe damage per hit, they're still not top tier because its too short a range / small an aoe / fire damage. Hate to break it to you, but Iron maiden is based on the attacker's damage so works on all difficulties.
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